.import
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Cleanup101, see wiki for more details
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2022-01-15 22:25:42 +01:00 |
addons
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+Sound
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2021-05-28 23:41:35 +02:00 |
android
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Game is working again. Map is loaded and (I think) replaces current enty maps. Exporting to android not yet working.
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2021-09-04 17:29:04 +02:00 |
Maps
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Cleanup101, see wiki for more details
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2022-01-15 22:25:42 +01:00 |
MiscCodes
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Cleanup101, see wiki for more details
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2022-01-15 22:25:42 +01:00 |
MiscScenes
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Cleanup101, see wiki for more details
|
2022-01-15 22:25:42 +01:00 |
modules/godot_remote
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Added some objects. Changed storage to being on user://storage.db. And cleaned up the project folder.
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2021-04-05 22:59:49 +02:00 |
Obsolete
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Cleanup101, see wiki for more details
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2022-01-15 22:25:42 +01:00 |
Other
|
Cleanup101, see wiki for more details
|
2022-01-15 22:25:42 +01:00 |
pictures
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Cleanup101, see wiki for more details
|
2022-01-15 22:25:42 +01:00 |
Savegames
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Updated folder structure, got rid of some garbage code. Changed how scenes are loaded, child nodes are added and removed. Maps are now portable.
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2021-11-20 23:48:39 +01:00 |
Sounds
|
Updated folder structure, got rid of some garbage code. Changed how scenes are loaded, child nodes are added and removed. Maps are now portable.
|
2021-11-20 23:48:39 +01:00 |
Storage
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Updated folder structure, got rid of some garbage code. Changed how scenes are loaded, child nodes are added and removed. Maps are now portable.
|
2021-11-20 23:48:39 +01:00 |
story
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Upload files to 'story'
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2021-06-04 10:14:20 +00:00 |
CONTRIBUTORS.md
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first commit
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2020-08-29 16:36:49 +02:00 |
export_presets.cfg
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Updated folder structure, got rid of some garbage code. Changed how scenes are loaded, child nodes are added and removed. Maps are now portable.
|
2021-11-20 23:48:39 +01:00 |
Global_InGame.gd
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Updated folder structure, got rid of some garbage code. Changed how scenes are loaded, child nodes are added and removed. Maps are now portable.
|
2021-11-20 23:48:39 +01:00 |
Global_structures.gd
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Prepare for dynamically loading worlds
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2021-04-23 22:16:43 +02:00 |
Global.gd
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Updated folder structure, got rid of some garbage code. Changed how scenes are loaded, child nodes are added and removed. Maps are now portable.
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2021-11-20 23:48:39 +01:00 |
MiscButtons.gd.orig
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Faulty push, Home2.tscn probably broken?
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2020-10-06 13:27:43 +02:00 |
project.godot
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Updated folder structure, got rid of some garbage code. Changed how scenes are loaded, child nodes are added and removed. Maps are now portable.
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2021-11-20 23:48:39 +01:00 |
Ring of Races demo.html
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Changing back to tiled based maps
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2021-08-26 16:52:21 +02:00 |
Ring of Races demo.js
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Changing back to tiled based maps
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2021-08-26 16:52:21 +02:00 |
Ring of Races demo.pck
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Changing back to tiled based maps
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2021-08-26 16:52:21 +02:00 |
Ring of Races demo.wasm
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Changing back to tiled based maps
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2021-08-26 16:52:21 +02:00 |
Ring of Races_v04_GLE2.apk
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Updated folder structure, got rid of some garbage code. Changed how scenes are loaded, child nodes are added and removed. Maps are now portable.
|
2021-11-20 23:48:39 +01:00 |
Ring of Races_v04_GLE2.apk.idsig
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Updated folder structure, got rid of some garbage code. Changed how scenes are loaded, child nodes are added and removed. Maps are now portable.
|
2021-11-20 23:48:39 +01:00 |
ring_of_races_font.ttf
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Changed font, added loading tumbling ring
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2020-09-22 10:07:03 +02:00 |
river_intersection_home2.tscn.orig
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Faulty push, Home2.tscn probably broken?
|
2020-10-06 13:27:43 +02:00 |
storage.db
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Basic saving of inventory works
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2021-04-08 22:58:04 +02:00 |