RingOfRaces/Global_structures.gd
2021-04-23 22:16:43 +02:00

37 lines
983 B
GDScript

extends Node2D
class base_tilemap:
var width = 150
var height = 150
var background_ts = null
var background_map = []
var interaction_ts = null
var interaction_map = []
var player_ts = null
var player_map = []
var vegetation_ts = null
var vegetation_map = []
func init_map(width, height, background_ts_path, background_map, interaction_ts_path, interaction_map, player_ts_path, player_map, vegetation_ts_path, vegetation_map):
self.width = width
self.height = height
self.background_ts = background_ts_path
self.background_map = background_map
self.interaction_ts = interaction_ts_path
self.interaction_map = interaction_map
self.player_ts = player_ts_path
self.player_map = player_map
self.vegetation_ts = vegetation_ts_path
self.vegetation_map = vegetation_map
func t():
print("woo")
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass