Changed font, added loading tumbling ring

This commit is contained in:
root 2020-09-22 10:07:03 +02:00
parent c5aa58c16d
commit d79aab7a7e
5 changed files with 23 additions and 14 deletions

13
Menu.gd
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@ -1,20 +1,7 @@
extends Node2D
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass
func _on_Btn_PlayGame_pressed():
get_tree().change_scene("res://river_intersection_home2.tscn")

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@ -1,6 +1,13 @@
[gd_scene load_steps=2 format=2]
[gd_scene load_steps=6 format=2]
[ext_resource path="res://Menu.gd" type="Script" id=1]
[ext_resource path="res://pictures/animations/Loading/loading_ring.png" type="Texture" id=2]
[ext_resource path="res://MiscCodes/loading_ring.gd" type="Script" id=3]
[ext_resource path="res://ring_of_races_font.ttf" type="DynamicFontData" id=4]
[sub_resource type="DynamicFont" id=1]
size = 30
font_data = ExtResource( 4 )
[node name="Main Menu" type="Node2D"]
script = ExtResource( 1 )
@ -10,8 +17,14 @@ margin_left = 484.204
margin_top = 100.226
margin_right = 679.204
margin_bottom = 153.226
custom_fonts/font = SubResource( 1 )
text = "Play Game"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="loading_ring" type="Sprite" parent="."]
position = Vector2( 574.719, 228.63 )
texture = ExtResource( 2 )
script = ExtResource( 3 )
[connection signal="pressed" from="Btn_PlayGame" to="." method="_on_Btn_PlayGame_pressed"]

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@ -0,0 +1,4 @@
extends Sprite
func _physics_process(delta):
rotate(0.1)

5
ring_of_races_font.tres Normal file
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@ -0,0 +1,5 @@
[gd_resource type="DynamicFontData" format=2]
[resource]
resource_local_to_scene = true
font_path = "res://ring_of_races_font.ttf"

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ring_of_races_font.ttf Normal file

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