Commit Graph

34 Commits

Author SHA1 Message Date
91d651b3f3 Have not figured out the tile map interaction part.. 2022-10-17 21:02:44 +02:00
7ee29cbe98 Merge branch 'master' of https://git.herreweb.nl/JonathanHerrewijnen/RingOfRaces 2022-10-15 21:34:12 +02:00
6a9483042b Working on tilemap 2022-10-15 21:33:54 +02:00
95b05c3603 Test commit 2022-10-15 13:30:39 +02:00
645b252da9 Adding global variables 2022-10-13 17:09:42 +02:00
57b312a3a5 Working on tilemap 2022-10-12 22:52:13 +02:00
ca715ff994 Working on tilemap 2022-10-12 20:06:51 +02:00
6529ed8b65 Changed sound behaviour. Working on interaction map. 2022-10-11 19:21:46 +02:00
4b4306f6d5 Testing commits for activity tracker 2022-10-10 22:13:22 +02:00
79387ea1dd Testing commits for activity tracker 2022-10-10 21:37:48 +02:00
Jonathan Herrewijnen
ed06c37822 Cleaning up. Changed tile and scene loading. Still not able to pick up items from vegetation/interaction layer. 2022-10-08 20:42:29 +02:00
c9394f7813 Cleanup101, see wiki for more details 2022-01-15 22:25:42 +01:00
f89c286a9d Updated folder structure, got rid of some garbage code. Changed how scenes are loaded, child nodes are added and removed. Maps are now portable. 2021-11-20 23:48:39 +01:00
47926604fa Game is working again. Map is loaded and (I think) replaces current enty maps. Exporting to android not yet working. 2021-09-04 17:29:04 +02:00
JonathanHerrewijnen
5e684de4c3 Changing back to tiled based maps 2021-08-26 16:52:21 +02:00
JonathanHerrewijnen
52eaa3c498 Added sound 2021-06-04 22:57:48 +02:00
JonathanHerrewijnen
0d8f6c4fc5 Merge branch 'master' of https://git.herreweb.nl/JonathanHerrewijnen/RingOfRaces 2021-05-28 23:43:15 +02:00
JonathanHerrewijnen
578f9111cf +Sound 2021-05-28 23:41:35 +02:00
Eljakim Herrewijnen
cc8c7ba477 Added game functions and bubble speech 2021-05-28 23:01:56 +02:00
Eljakim Herrewijnen
8f3e13e532 Added dynamically loading for inventory 2021-05-26 22:59:30 +02:00
Eljakim Herrewijnen
8b8baeba87 Added castledb plugin 2021-05-26 22:02:51 +02:00
Eljakim Herrewijnen
9163506487 Added dynamically loading and gitignore 2021-04-25 12:36:01 +02:00
Eljakim Herrewijnen
fccf163a4a Prepare for dynamically loading worlds 2021-04-23 22:16:43 +02:00
Eljakim Herrewijnen
7a89f57ee5 added way to load savegames 2021-04-15 22:14:31 +02:00
Eljakim Herrewijnen
bbc1e6f24e Basic saving of inventory works 2021-04-08 22:58:04 +02:00
0f6876f96f Latest changes. Working on animations. 2021-04-08 21:18:46 +02:00
285cb8d096 Added some objects. Changed storage to being on user://storage.db. And cleaned up the project folder. 2021-04-05 22:59:49 +02:00
root
a3743007c2 Almost working animations for picking up items 2020-10-19 22:44:21 +02:00
Eljakim Herrewijnen
2efdaf8aee Added a logic to add items to the inventory 2020-10-10 22:23:11 +02:00
EljakimHerrewijnen
7ae1e86f9d basic scene switching added 2020-10-08 21:56:03 +02:00
EljakimHerrewijnen
bf2a5b8cf1 Started working on DB interaction 2020-10-07 22:24:10 +02:00
Jonathan Herrewijnen
8c9cc7e31d Inventory now interactive 2020-10-06 15:19:38 +02:00
Jonathan Herrewijnen
0d089b391c Semi working inventory, part 2 still to do. Changed all textures to without filter, to increase pixelated look of the pixel art. 2020-10-03 16:00:15 +02:00
root
d79aab7a7e Changed font, added loading tumbling ring 2020-09-22 10:07:03 +02:00