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3ddb5c526a
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Trying to pick up project again
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2022-12-07 22:15:07 +01:00 |
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d275f97bf7
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Again reworking map loading system. Some progress
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2022-10-27 22:34:41 +02:00 |
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eb513f9db9
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Children are not added
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2022-10-17 23:29:08 +02:00 |
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91d651b3f3
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Have not figured out the tile map interaction part..
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2022-10-17 21:02:44 +02:00 |
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7ee29cbe98
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Merge branch 'master' of https://git.herreweb.nl/JonathanHerrewijnen/RingOfRaces
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2022-10-15 21:34:12 +02:00 |
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6a9483042b
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Working on tilemap
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2022-10-15 21:33:54 +02:00 |
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95b05c3603
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Test commit
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2022-10-15 13:30:39 +02:00 |
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645b252da9
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Adding global variables
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2022-10-13 17:09:42 +02:00 |
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57b312a3a5
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Working on tilemap
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2022-10-12 22:52:13 +02:00 |
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ca715ff994
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Working on tilemap
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2022-10-12 20:06:51 +02:00 |
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6529ed8b65
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Changed sound behaviour. Working on interaction map.
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2022-10-11 19:21:46 +02:00 |
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4b4306f6d5
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Testing commits for activity tracker
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2022-10-10 22:13:22 +02:00 |
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79387ea1dd
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Testing commits for activity tracker
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2022-10-10 21:37:48 +02:00 |
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Jonathan Herrewijnen
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ed06c37822
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Cleaning up. Changed tile and scene loading. Still not able to pick up items from vegetation/interaction layer.
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2022-10-08 20:42:29 +02:00 |
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c9394f7813
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Cleanup101, see wiki for more details
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2022-01-15 22:25:42 +01:00 |
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f89c286a9d
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Updated folder structure, got rid of some garbage code. Changed how scenes are loaded, child nodes are added and removed. Maps are now portable.
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2021-11-20 23:48:39 +01:00 |
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47926604fa
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Game is working again. Map is loaded and (I think) replaces current enty maps. Exporting to android not yet working.
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2021-09-04 17:29:04 +02:00 |
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JonathanHerrewijnen
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5e684de4c3
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Changing back to tiled based maps
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2021-08-26 16:52:21 +02:00 |
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JonathanHerrewijnen
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52eaa3c498
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Added sound
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2021-06-04 22:57:48 +02:00 |
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JonathanHerrewijnen
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0d8f6c4fc5
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Merge branch 'master' of https://git.herreweb.nl/JonathanHerrewijnen/RingOfRaces
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2021-05-28 23:43:15 +02:00 |
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JonathanHerrewijnen
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578f9111cf
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+Sound
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2021-05-28 23:41:35 +02:00 |
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Eljakim Herrewijnen
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cc8c7ba477
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Added game functions and bubble speech
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2021-05-28 23:01:56 +02:00 |
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Eljakim Herrewijnen
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8f3e13e532
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Added dynamically loading for inventory
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2021-05-26 22:59:30 +02:00 |
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Eljakim Herrewijnen
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8b8baeba87
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Added castledb plugin
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2021-05-26 22:02:51 +02:00 |
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Eljakim Herrewijnen
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9163506487
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Added dynamically loading and gitignore
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2021-04-25 12:36:01 +02:00 |
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Eljakim Herrewijnen
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fccf163a4a
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Prepare for dynamically loading worlds
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2021-04-23 22:16:43 +02:00 |
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Eljakim Herrewijnen
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7a89f57ee5
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added way to load savegames
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2021-04-15 22:14:31 +02:00 |
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Eljakim Herrewijnen
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bbc1e6f24e
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Basic saving of inventory works
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2021-04-08 22:58:04 +02:00 |
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0f6876f96f
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Latest changes. Working on animations.
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2021-04-08 21:18:46 +02:00 |
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285cb8d096
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Added some objects. Changed storage to being on user://storage.db. And cleaned up the project folder.
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2021-04-05 22:59:49 +02:00 |
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root
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a3743007c2
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Almost working animations for picking up items
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2020-10-19 22:44:21 +02:00 |
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Eljakim Herrewijnen
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2efdaf8aee
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Added a logic to add items to the inventory
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2020-10-10 22:23:11 +02:00 |
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EljakimHerrewijnen
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7ae1e86f9d
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basic scene switching added
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2020-10-08 21:56:03 +02:00 |
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EljakimHerrewijnen
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bf2a5b8cf1
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Started working on DB interaction
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2020-10-07 22:24:10 +02:00 |
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Jonathan Herrewijnen
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8c9cc7e31d
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Inventory now interactive
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2020-10-06 15:19:38 +02:00 |
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Jonathan Herrewijnen
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0d089b391c
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Semi working inventory, part 2 still to do. Changed all textures to without filter, to increase pixelated look of the pixel art.
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2020-10-03 16:00:15 +02:00 |
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root
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d79aab7a7e
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Changed font, added loading tumbling ring
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2020-09-22 10:07:03 +02:00 |
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