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d6213796b1
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Updating to godot 4 - v1
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2023-03-25 21:42:54 +01:00 |
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91d651b3f3
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Have not figured out the tile map interaction part..
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2022-10-17 21:02:44 +02:00 |
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95b05c3603
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Test commit
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2022-10-15 13:30:39 +02:00 |
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4d6ac271c0
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Fixing bug
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2022-10-13 17:35:43 +02:00 |
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Jonathan Herrewijnen
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ed06c37822
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Cleaning up. Changed tile and scene loading. Still not able to pick up items from vegetation/interaction layer.
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2022-10-08 20:42:29 +02:00 |
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f89c286a9d
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Updated folder structure, got rid of some garbage code. Changed how scenes are loaded, child nodes are added and removed. Maps are now portable.
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2021-11-20 23:48:39 +01:00 |
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47926604fa
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Game is working again. Map is loaded and (I think) replaces current enty maps. Exporting to android not yet working.
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2021-09-04 17:29:04 +02:00 |
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JonathanHerrewijnen
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5e684de4c3
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Changing back to tiled based maps
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2021-08-26 16:52:21 +02:00 |
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Eljakim Herrewijnen
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cc8c7ba477
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Added game functions and bubble speech
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2021-05-28 23:01:56 +02:00 |
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Eljakim Herrewijnen
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8b8baeba87
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Added castledb plugin
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2021-05-26 22:02:51 +02:00 |
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Eljakim Herrewijnen
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fccf163a4a
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Prepare for dynamically loading worlds
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2021-04-23 22:16:43 +02:00 |
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285cb8d096
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Added some objects. Changed storage to being on user://storage.db. And cleaned up the project folder.
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2021-04-05 22:59:49 +02:00 |
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EljakimHerrewijnen
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bf2a5b8cf1
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Started working on DB interaction
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2020-10-07 22:24:10 +02:00 |
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Jonathan Herrewijnen
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0d089b391c
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Semi working inventory, part 2 still to do. Changed all textures to without filter, to increase pixelated look of the pixel art.
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2020-10-03 16:00:15 +02:00 |
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Eljakim Herrewijnen
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8a90a39292
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Press your spacebar
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2020-10-02 22:55:51 +02:00 |
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EljakimHerrewijnen
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b65ed88772
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Added menu
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2020-09-21 15:18:10 +02:00 |
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root
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58ffd327a8
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Started Inventory. CharacterUI mainly done
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2020-08-31 09:35:52 +02:00 |
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Theamerix
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a4abb2a452
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first commit
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2020-08-29 16:36:49 +02:00 |
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