Commit Graph

18 Commits

Author SHA1 Message Date
d6213796b1 Updating to godot 4 - v1 2023-03-25 21:42:54 +01:00
91d651b3f3 Have not figured out the tile map interaction part.. 2022-10-17 21:02:44 +02:00
95b05c3603 Test commit 2022-10-15 13:30:39 +02:00
4d6ac271c0 Fixing bug 2022-10-13 17:35:43 +02:00
Jonathan Herrewijnen
ed06c37822 Cleaning up. Changed tile and scene loading. Still not able to pick up items from vegetation/interaction layer. 2022-10-08 20:42:29 +02:00
f89c286a9d Updated folder structure, got rid of some garbage code. Changed how scenes are loaded, child nodes are added and removed. Maps are now portable. 2021-11-20 23:48:39 +01:00
47926604fa Game is working again. Map is loaded and (I think) replaces current enty maps. Exporting to android not yet working. 2021-09-04 17:29:04 +02:00
JonathanHerrewijnen
5e684de4c3 Changing back to tiled based maps 2021-08-26 16:52:21 +02:00
Eljakim Herrewijnen
cc8c7ba477 Added game functions and bubble speech 2021-05-28 23:01:56 +02:00
Eljakim Herrewijnen
8b8baeba87 Added castledb plugin 2021-05-26 22:02:51 +02:00
Eljakim Herrewijnen
fccf163a4a Prepare for dynamically loading worlds 2021-04-23 22:16:43 +02:00
285cb8d096 Added some objects. Changed storage to being on user://storage.db. And cleaned up the project folder. 2021-04-05 22:59:49 +02:00
EljakimHerrewijnen
bf2a5b8cf1 Started working on DB interaction 2020-10-07 22:24:10 +02:00
Jonathan Herrewijnen
0d089b391c Semi working inventory, part 2 still to do. Changed all textures to without filter, to increase pixelated look of the pixel art. 2020-10-03 16:00:15 +02:00
Eljakim Herrewijnen
8a90a39292 Press your spacebar 2020-10-02 22:55:51 +02:00
EljakimHerrewijnen
b65ed88772 Added menu 2020-09-21 15:18:10 +02:00
root
58ffd327a8 Started Inventory. CharacterUI mainly done 2020-08-31 09:35:52 +02:00
Theamerix
a4abb2a452 first commit 2020-08-29 16:36:49 +02:00