Fixing bug
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parent
645b252da9
commit
4d6ac271c0
@ -1,5 +1,5 @@
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extends Node2D
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const gamevariables = "res://MiscScenes/GameVariables.tscn"
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const game_variables = "res://MiscScenes/GameVariables.tscn"
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func RenderSpeech(load_on, text):
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var speech = preload("res://MiscScenes/Speech.tscn").instance()
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@ -8,7 +8,7 @@ func RenderSpeech(load_on, text):
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load_on.add_child(speech)
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func SoundOnInteraction(load_on, sound_name):
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var audio = preload(gamevariables).instance().get_node("Sound")
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audio.stream = load("res://Sounds/%s.wav" % sound_name)
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var audio = preload(game_variables).instance()
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audio.get_node("Sound").stream = load("res://Sounds/%s.wav" % sound_name)
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load_on.add_child(audio)
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Global.Log("Sound playing "+sound_name, 1)
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@ -1,10 +0,0 @@
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[gd_resource type="AudioBusLayout" format=2]
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[resource]
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bus/0/solo = true
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bus/1/name = "New Bus"
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bus/1/solo = false
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bus/1/mute = false
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bus/1/bypass_fx = false
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bus/1/volume_db = 6.02
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bus/1/send = "Master"
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@ -24,12 +24,17 @@ config/name="Ring of Races demo"
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run/main_scene="res://MiscScenes/Menu.tscn"
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config/icon="res://pictures/gui/buttons/delete_ringofraces.png"
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[audio]
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default_bus_layout=""
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[autoload]
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Global="*res://Global.gd"
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Database="*res://Storage/Database.gd"
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GlobalStructures="*res://Global_structures.gd"
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GlobalGameFunctions="*res://Global_InGame.gd"
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GameVariables="*res://MiscScenes/GameVariables.tscn"
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[display]
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