2021-04-05 20:59:49 +00:00
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extends Node2D
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func _ready():
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pass # Replace with function body.
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func _on_Btn_PlayGame_pressed():
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2021-04-23 20:16:43 +00:00
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Global.LoadSave()
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2021-11-20 22:48:39 +00:00
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Global.GoToScene("res://Other/base_tilemap/base_tilemap.tscn") #Hier kan eventueel de mapnaam van de database ingevoerd worden!
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2021-06-04 20:57:48 +00:00
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2021-08-26 14:52:21 +00:00
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#create gamemap on the fly - Obsolete as of 23 08 2021
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# var game_data = GlobalStructures.base_tilemap.new()
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# var map_data = [[]]
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# for x in range(150):
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# map_data.append([])
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# for y in range(150):
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# map_data[x].append(int(rand_range(0, 3)))
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# game_data.init_map(150, 150, "res://omgeving/Floor.tres",map_data, "res://omgeving/Floor.tres", map_data, "res://omgeving/Floor.tres", map_data, "res://omgeving/Floor.tres", map_data)
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# var game = load("res://base_tilemap/base_tilemap.tscn").instance()
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# game.load_scene(game_data)
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#
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#
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# #save this scene to global scenes
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# Global.AddScene(self, "menu", false)
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#
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# #set this scene as main
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# Global.mainscene = "startmap1"
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# Global.AddScene(game, "startmap1", true)
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## get_tree().get_root().add_child(game)
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2021-04-05 20:59:49 +00:00
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2021-04-15 20:14:31 +00:00
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func _on_Btn_LoadGame_pressed():
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Global.GoToScene("loadgame_screen")
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