RingOfRaces/MiscCodes/Menu.gd

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1.0 KiB
GDScript3
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extends Node2D
func _ready():
pass # Replace with function body.
func _on_Btn_PlayGame_pressed():
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Global.LoadSave()
Global.GoToScene("res://base_tilemap/base_scene.tscn") #Hier kan eventueel de mapnaam van de database ingevoerd worden!
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#create gamemap on the fly - Obsolete as of 23 08 2021
# var game_data = GlobalStructures.base_tilemap.new()
# var map_data = [[]]
# for x in range(150):
# map_data.append([])
# for y in range(150):
# map_data[x].append(int(rand_range(0, 3)))
# game_data.init_map(150, 150, "res://omgeving/Floor.tres",map_data, "res://omgeving/Floor.tres", map_data, "res://omgeving/Floor.tres", map_data, "res://omgeving/Floor.tres", map_data)
# var game = load("res://base_tilemap/base_tilemap.tscn").instance()
# game.load_scene(game_data)
#
#
# #save this scene to global scenes
# Global.AddScene(self, "menu", false)
#
# #set this scene as main
# Global.mainscene = "startmap1"
# Global.AddScene(game, "startmap1", true)
## get_tree().get_root().add_child(game)
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func _on_Btn_LoadGame_pressed():
Global.GoToScene("loadgame_screen")