extends Node2D func _ready(): pass # Replace with function body. func _on_Btn_PlayGame_pressed(): Global.LoadSave() Global.GoToScene("res://base_tilemap/base_scene.tscn") #Hier kan eventueel de mapnaam van de database ingevoerd worden! #create gamemap on the fly - Obsolete as of 23 08 2021 # var game_data = GlobalStructures.base_tilemap.new() # var map_data = [[]] # for x in range(150): # map_data.append([]) # for y in range(150): # map_data[x].append(int(rand_range(0, 3))) # game_data.init_map(150, 150, "res://omgeving/Floor.tres",map_data, "res://omgeving/Floor.tres", map_data, "res://omgeving/Floor.tres", map_data, "res://omgeving/Floor.tres", map_data) # var game = load("res://base_tilemap/base_tilemap.tscn").instance() # game.load_scene(game_data) # # # #save this scene to global scenes # Global.AddScene(self, "menu", false) # # #set this scene as main # Global.mainscene = "startmap1" # Global.AddScene(game, "startmap1", true) ## get_tree().get_root().add_child(game) func _on_Btn_LoadGame_pressed(): Global.GoToScene("loadgame_screen")