33 lines
1.2 KiB
GDScript
33 lines
1.2 KiB
GDScript
extends Control
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# firstly you need to disable autostart GodotRemote in Project Settings/Debug/Godot Remote/General
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# and change the Network/Limits/Connect Timeout Seconds to 1 otherwise app will be closing very long time
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func _ready():
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# create client
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GodotRemote.create_remote_device(GodotRemote.DEVICE_CLIENT)
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# get device and convert it to client class
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var d : GRClient = GodotRemote.get_output_device()
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# set control where you want to see stream. it can be whole screen control or custom 'viewport'
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d.set_control_to_show_in(self)
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# set address of server. optional if you want to connect to other projects on one pc or if you use connection over adb
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d.set_address("127.0.0.1")
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# set password to get acces to the server if it need one
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d.password = "1234"
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# and change other settings if you need it
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# start client
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GodotRemote.start_remote_device()
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# If you need to support custom input scenes best way to avoid any errors by overriding resources
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# from server is just put all assets of this project to folder with unique and long name
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#
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# Example:
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# *res://
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# -UniqueL0ngNameThatINeverOverrideFromServer
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# -icon.png
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# -default_env.tres
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# -Scene.tscn
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# -Scene.gd
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