RingOfRaces/Other/base_tilemap/init.gd

24 lines
486 B
GDScript

extends Node2D
#func realize():
# print("At ready")
# for _i in self.get_children():
# print("Nodes visible at init ", _i)
#
#func _init():
# var map_name = "res://Maps/river_intersection.tscn"
# Global.AddMap(self, map_name)
# realize()
#
#func _ready():
# realize()
# for _i in self.get_children():
# print("Nodes visible ",_i)
# if _i is TileMap:
# print("Checking ", _i)
# for x in 300:
# for y in 300:
# if _i.get_cell(x, y) != -1:
# print(_i.get_cell(x, y))