extends Node2D #func realize(): # print("At ready") # for _i in self.get_children(): # print("Nodes visible at init ", _i) # #func _init(): # var map_name = "res://Maps/river_intersection.tscn" # Global.AddMap(self, map_name) # realize() # #func _ready(): # realize() # for _i in self.get_children(): # print("Nodes visible ",_i) # if _i is TileMap: # print("Checking ", _i) # for x in 300: # for y in 300: # if _i.get_cell(x, y) != -1: # print(_i.get_cell(x, y))