RingOfRaces/Tilemap_CameraView.gd
2020-09-21 20:45:28 +02:00

35 lines
767 B
GDScript

extends Camera2D
onready var player = get_node("/root/Map1/Player")
# Called when the node enters the scene tree for the first time.
func _ready():
pass
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
CameraToPlayer()
# TestCamera()
pass
#Move camera to position
func MoveCamera(x, y):
position.x = x
position.y = y
func TestCamera():
var t = player.position
t.x = 100
t.y = 100
MoveCamera(t.x, t.y)
# var tween = get_node("/root/Map1/Tween")
# tween.interpolate_property(get_node("/root/Map1/Camera2D"), "position", player.position, t, 200, Tween.TRANS_LINEAR, Tween.EASE_IN_OUT)
# tween.start()
#Move camera close to player
func CameraToPlayer():
MoveCamera(player.position.x, player.position.y)