extends Camera2D onready var player = get_node("/root/Map1/Player") # Called when the node enters the scene tree for the first time. func _ready(): pass # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): CameraToPlayer() # TestCamera() pass #Move camera to position func MoveCamera(x, y): position.x = x position.y = y func TestCamera(): var t = player.position t.x = 100 t.y = 100 MoveCamera(t.x, t.y) # var tween = get_node("/root/Map1/Tween") # tween.interpolate_property(get_node("/root/Map1/Camera2D"), "position", player.position, t, 200, Tween.TRANS_LINEAR, Tween.EASE_IN_OUT) # tween.start() #Move camera close to player func CameraToPlayer(): MoveCamera(player.position.x, player.position.y)