Commit Graph

15 Commits

Author SHA1 Message Date
d6213796b1 Updating to godot 4 - v1 2023-03-25 21:42:54 +01:00
91d651b3f3 Have not figured out the tile map interaction part.. 2022-10-17 21:02:44 +02:00
95b05c3603 Test commit 2022-10-15 13:30:39 +02:00
645b252da9 Adding global variables 2022-10-13 17:09:42 +02:00
6529ed8b65 Changed sound behaviour. Working on interaction map. 2022-10-11 19:21:46 +02:00
c9394f7813 Cleanup101, see wiki for more details 2022-01-15 22:25:42 +01:00
f89c286a9d Updated folder structure, got rid of some garbage code. Changed how scenes are loaded, child nodes are added and removed. Maps are now portable. 2021-11-20 23:48:39 +01:00
47926604fa Game is working again. Map is loaded and (I think) replaces current enty maps. Exporting to android not yet working. 2021-09-04 17:29:04 +02:00
JonathanHerrewijnen
5e684de4c3 Changing back to tiled based maps 2021-08-26 16:52:21 +02:00
Eljakim Herrewijnen
285ee79e16 Fixed preloading of add on 2021-04-08 21:43:34 +02:00
285cb8d096 Added some objects. Changed storage to being on user://storage.db. And cleaned up the project folder. 2021-04-05 22:59:49 +02:00
root
a3743007c2 Almost working animations for picking up items 2020-10-19 22:44:21 +02:00
Jonathan Herrewijnen
8c9cc7e31d Inventory now interactive 2020-10-06 15:19:38 +02:00
Jonathan Herrewijnen
0d089b391c Semi working inventory, part 2 still to do. Changed all textures to without filter, to increase pixelated look of the pixel art. 2020-10-03 16:00:15 +02:00
root
58ffd327a8 Started Inventory. CharacterUI mainly done 2020-08-31 09:35:52 +02:00