Commit Graph

15 Commits

Author SHA1 Message Date
f89c286a9d Updated folder structure, got rid of some garbage code. Changed how scenes are loaded, child nodes are added and removed. Maps are now portable. 2021-11-20 23:48:39 +01:00
47926604fa Game is working again. Map is loaded and (I think) replaces current enty maps. Exporting to android not yet working. 2021-09-04 17:29:04 +02:00
JonathanHerrewijnen
5e684de4c3 Changing back to tiled based maps 2021-08-26 16:52:21 +02:00
Eljakim Herrewijnen
8f3e13e532 Added dynamically loading for inventory 2021-05-26 22:59:30 +02:00
Eljakim Herrewijnen
8b8baeba87 Added castledb plugin 2021-05-26 22:02:51 +02:00
Eljakim Herrewijnen
7a89f57ee5 added way to load savegames 2021-04-15 22:14:31 +02:00
Eljakim Herrewijnen
bbc1e6f24e Basic saving of inventory works 2021-04-08 22:58:04 +02:00
285cb8d096 Added some objects. Changed storage to being on user://storage.db. And cleaned up the project folder. 2021-04-05 22:59:49 +02:00
Eljakim Herrewijnen
a86a5ed396 merge 2021-04-03 16:09:02 +02:00
Eljakim Herrewijnen
217d4b27a1 Revert from public gitea to normal one. Also added fps counter 2021-04-03 16:06:23 +02:00
root
a80ce4e53e Changed interaction map and added vegetation layer 2021-04-02 23:24:35 +02:00
Eljakim Herrewijnen
2efdaf8aee Added a logic to add items to the inventory 2020-10-10 22:23:11 +02:00
EljakimHerrewijnen
7ae1e86f9d basic scene switching added 2020-10-08 21:56:03 +02:00
EljakimHerrewijnen
bf2a5b8cf1 Started working on DB interaction 2020-10-07 22:24:10 +02:00
root
58ffd327a8 Started Inventory. CharacterUI mainly done 2020-08-31 09:35:52 +02:00