Revert from public gitea to normal one. Also added fps counter

This commit is contained in:
Eljakim Herrewijnen 2021-04-03 16:06:23 +02:00
parent 359613895b
commit 217d4b27a1
7 changed files with 84 additions and 47 deletions

View File

@ -6,6 +6,8 @@ var player_inventory_items = []
var river_intersection_home_2 = preload("res://river_intersection_home2.tscn").instance()
var inventory_screen = preload("res://MiscScenes/Inventory.tscn").instance()
var current_scene = null
var current_camera = null
var dev_stats = true
func AddInventoryItem(itemid, amount):
for x in range(40):
@ -21,7 +23,6 @@ func AddInventoryItem(itemid, amount):
player_inventory_items[x].shortdesc = "desc"
player_inventory_items[x].item_id = itemid
player_inventory_items[x].amount = amount
return
func GoToScene(scene):
if current_scene != null:
@ -30,12 +31,10 @@ func GoToScene(scene):
"river_intersection_home_2":
current_scene = river_intersection_home_2
get_tree().get_root().add_child(river_intersection_home_2)
#.change_scene_to(river_intersection_home_2)
"inventory_screen":
current_scene = inventory_screen
get_tree().get_root().add_child(inventory_screen)
func LoadSave():
Database.OpenConnection()
@ -46,3 +45,12 @@ func _ready():
get_tree().get_root().add_child(river_intersection_home_2)
get_tree().get_root().add_child(inventory_screen)
pass
func Log(msg, level=1):
match level:
1:
print("[Log]" + msg)
2:
print("[Warn]" + msg)
3:
print("[Err]" + msg)

View File

@ -28,6 +28,7 @@ func _physics_process(delta):
velocity.x = 0
velocity.y = 0
move_and_slide(velocity, Vector2(0, -1))
Global.current_camera.Update()
# if(interaction.get_cell(int(self.position.x / cell_size.x), int(self.position.y / cell_size.y)) == -1):
# interaction.clear()
# interaction.set_cell(int(self.position.x / cell_size.x), int(self.position.y / cell_size.y), 0)

View File

@ -1,28 +0,0 @@
extends Node2D
#func _draw():
# var center = Vector2(200, 200)
# var radius = 80
# var angle_from = 75
# var angle_to = 195
# var color = Color(1.0, 0.0, 0.0)
# draw_circle_arc(center, radius, angle_from, angle_to, color)
#
#func draw_circle_arc(center, radius, angle_from, angle_to, color):
# var nb_points = 32
# var points_arc = PoolVector2Array()
#
# for i in range(nb_points + 1):
# var angle_point = deg2rad(angle_from + i * (angle_to-angle_from) / nb_points - 90)
# points_arc.push_back(center + Vector2(cos(angle_point), sin(angle_point)) * radius)
#
# for index_point in range(nb_points):
# draw_line(points_arc[index_point], points_arc[index_point + 1], color)
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass

View File

@ -2,12 +2,42 @@
[ext_resource path="res://pictures/gui/backgrounds/inventory/inventory_background.png" type="Texture" id=1]
[ext_resource path="res://Scenes/Inventory_Script.gd" type="Script" id=2]
[ext_resource path="res://Scenes/Inventory.gd" type="Script" id=3]
[ext_resource path="res://Scenes/TextureRect2.gd" type="Script" id=4]
[sub_resource type="GDScript" id=1]
script/source = "extends Node2D
#func _draw():
# var center = Vector2(200, 200)
# var radius = 80
# var angle_from = 75
# var angle_to = 195
# var color = Color(1.0, 0.0, 0.0)
# draw_circle_arc(center, radius, angle_from, angle_to, color)
#
#func draw_circle_arc(center, radius, angle_from, angle_to, color):
# var nb_points = 32
# var points_arc = PoolVector2Array()
#
# for i in range(nb_points + 1):
# var angle_point = deg2rad(angle_from + i * (angle_to-angle_from) / nb_points - 90)
# points_arc.push_back(center + Vector2(cos(angle_point), sin(angle_point)) * radius)
#
# for index_point in range(nb_points):
# draw_line(points_arc[index_point], points_arc[index_point + 1], color)
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass
"
[node name="Inventory" type="Node2D"]
z_index = 1
script = ExtResource( 3 )
script = SubResource( 1 )
[node name="TextureRect" type="TextureRect" parent="."]
margin_right = 40.0

View File

@ -40,7 +40,7 @@ func OpenConnection():
if !file.file_exists(path):
create = true
self.db.open_db()
if create:
if create:
CreateWorldDatabase()
func OpenConnectionIfClosed():
@ -52,6 +52,13 @@ func GetInventoryItems():
var ret = []
ret = db.select_rows("player_inventory", "",["*"])
return ret
func SaveInventory(inventory):
if(inventory == null or len(inventory) != 40):
Global.Log("Bad inventory save!", 3)
return
OpenConnectionIfClosed()
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass

View File

@ -7,6 +7,8 @@ onready var screen_size = self.get_viewport_rect().size
func _ready():
calculate_bounds()
Global.current_camera = self
$dev_statistics.visible = Global.dev_stats
var once = true
var lockedPlayerCamera = false
@ -35,6 +37,8 @@ func calculate_bounds():
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
if(Global.dev_stats):
$dev_statistics/fps_stats.text = "FPS: " + str(Performance.get_monitor(Performance.TIME_FPS))
CameraToPlayer()
if once:
once = false
@ -57,7 +61,7 @@ func MoveCamera(x, y):
func _on_Tween_tween_completed(object, key):
print(object, key)
lockedPlayerCamera = false
lockedPlayerCamera = false
func AnimateMoveCamera(source, destination, key, time):
lockedPlayerCamera = true
@ -69,4 +73,5 @@ func CameraToPlayer():
if lockedPlayerCamera == false:
MoveCamera(player.position.x, player.position.y)
func Update():
CameraToPlayer()

View File

@ -103,8 +103,8 @@ scale = Vector2( 1.73434, 1.80493 )
z_index = 13
normal = ExtResource( 14 )
[node name="MoveDown" type="TouchScreenButton" parent="Camera2D"]
position = Vector2( -480.965, 178.192 )
[node name="MoveDown" type="TouchScreenButton" parent="Camera2D/Interactive/GameButtons"]
position = Vector2( 224.332, 1376.07 )
scale = Vector2( 14.9928, 14.9987 )
z_index = 11
normal = ExtResource( 9 )
@ -114,8 +114,8 @@ action = "move_down"
visibility_mode = 1
script = ExtResource( 6 )
[node name="MoveRight" type="TouchScreenButton" parent="Camera2D"]
position = Vector2( 478.572, -173.651 )
[node name="MoveRight" type="TouchScreenButton" parent="Camera2D/Interactive/GameButtons"]
position = Vector2( 1183.87, 1024.23 )
scale = Vector2( 16.7497, 5.49206 )
z_index = 11
normal = ExtResource( 3 )
@ -124,8 +124,8 @@ action = "move_right"
visibility_mode = 1
script = ExtResource( 6 )
[node name="MoveUp" type="TouchScreenButton" parent="Camera2D"]
position = Vector2( -480.936, -298.537 )
[node name="MoveUp" type="TouchScreenButton" parent="Camera2D/Interactive/GameButtons"]
position = Vector2( 224.361, 899.343 )
scale = Vector2( 14.9907, 15.5676 )
z_index = 11
normal = ExtResource( 9 )
@ -134,8 +134,8 @@ action = "move_up"
visibility_mode = 1
script = ExtResource( 6 )
[node name="MoveLeft" type="TouchScreenButton" parent="Camera2D"]
position = Vector2( -615.955, -175.335 )
[node name="MoveLeft" type="TouchScreenButton" parent="Camera2D/Interactive/GameButtons"]
position = Vector2( 89.342, 1022.54 )
scale = Vector2( 16.8861, 5.52137 )
z_index = 11
z_as_relative = false
@ -146,6 +146,20 @@ action = "move_left"
visibility_mode = 1
script = ExtResource( 6 )
[node name="dev_statistics" type="MarginContainer" parent="Camera2D"]
margin_left = -615.0
margin_top = -300.0
margin_right = 614.0
margin_bottom = 297.0
__meta__ = {
"_edit_use_anchors_": false
}
[node name="fps_stats" type="Label" parent="Camera2D/dev_statistics"]
margin_top = 291.0
margin_right = 1229.0
margin_bottom = 305.0
[node name="Player" type="KinematicBody2D" parent="."]
position = Vector2( 700, 1200 )
script = ExtResource( 5 )
@ -168,8 +182,8 @@ action = "map_interaction"
[node name="Tween" type="Tween" parent="."]
[connection signal="pressed" from="Camera2D/Interactive/GameButtons/Inventory" to="background" method="_on_Inventory_pressed"]
[connection signal="pressed" from="Camera2D/MoveDown" to="Player" method="_on_TouchScreenButton_pressed"]
[connection signal="pressed" from="Camera2D/MoveRight" to="Player" method="_on_TouchScreenButton_pressed"]
[connection signal="pressed" from="Camera2D/MoveUp" to="Player" method="_on_TouchScreenButton_pressed"]
[connection signal="pressed" from="Camera2D/Interactive/GameButtons/MoveDown" to="Player" method="_on_TouchScreenButton_pressed"]
[connection signal="pressed" from="Camera2D/Interactive/GameButtons/MoveRight" to="Player" method="_on_TouchScreenButton_pressed"]
[connection signal="pressed" from="Camera2D/Interactive/GameButtons/MoveUp" to="Player" method="_on_TouchScreenButton_pressed"]
[connection signal="released" from="Player/CollisionShape2D/MapInteraction" to="Player" method="_interaction_process"]
[connection signal="tween_completed" from="Tween" to="Camera2D" method="_on_Tween_tween_completed"]