Commit Graph

16 Commits

Author SHA1 Message Date
645b252da9 Adding global variables 2022-10-13 17:09:42 +02:00
f89c286a9d Updated folder structure, got rid of some garbage code. Changed how scenes are loaded, child nodes are added and removed. Maps are now portable. 2021-11-20 23:48:39 +01:00
47926604fa Game is working again. Map is loaded and (I think) replaces current enty maps. Exporting to android not yet working. 2021-09-04 17:29:04 +02:00
JonathanHerrewijnen
5e684de4c3 Changing back to tiled based maps 2021-08-26 16:52:21 +02:00
Eljakim Herrewijnen
8f3e13e532 Added dynamically loading for inventory 2021-05-26 22:59:30 +02:00
Eljakim Herrewijnen
8b8baeba87 Added castledb plugin 2021-05-26 22:02:51 +02:00
Eljakim Herrewijnen
7a89f57ee5 added way to load savegames 2021-04-15 22:14:31 +02:00
Eljakim Herrewijnen
bbc1e6f24e Basic saving of inventory works 2021-04-08 22:58:04 +02:00
285cb8d096 Added some objects. Changed storage to being on user://storage.db. And cleaned up the project folder. 2021-04-05 22:59:49 +02:00
Eljakim Herrewijnen
a86a5ed396 merge 2021-04-03 16:09:02 +02:00
Eljakim Herrewijnen
217d4b27a1 Revert from public gitea to normal one. Also added fps counter 2021-04-03 16:06:23 +02:00
root
a80ce4e53e Changed interaction map and added vegetation layer 2021-04-02 23:24:35 +02:00
Eljakim Herrewijnen
2efdaf8aee Added a logic to add items to the inventory 2020-10-10 22:23:11 +02:00
EljakimHerrewijnen
7ae1e86f9d basic scene switching added 2020-10-08 21:56:03 +02:00
EljakimHerrewijnen
bf2a5b8cf1 Started working on DB interaction 2020-10-07 22:24:10 +02:00
root
58ffd327a8 Started Inventory. CharacterUI mainly done 2020-08-31 09:35:52 +02:00