Testing commits for activity tracker
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@ -6,17 +6,6 @@ func _ready():
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func _on_Btn_PlayGame_pressed():
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func _on_Btn_PlayGame_pressed():
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Global.LoadSave()
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Global.LoadSave()
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Global.GoToScene("res://Other/base_tilemap/base_tilemap.tscn") #Hier kan eventueel de mapnaam van de database ingevoerd worden!
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Global.GoToScene("res://Other/base_tilemap/base_tilemap.tscn") #Hier kan eventueel de mapnaam van de database ingevoerd worden!
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#create gamemap on the fly - Obsolete as of 23 08 2021
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# var game_data = GlobalStructures.base_tilemap.new()
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# var map_data = [[]]
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# for x in range(150):
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# map_data.append([])
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# for y in range(150):
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# map_data[x].append(int(rand_range(0, 3)))
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# game_data.init_map(150, 150, "res://omgeving/Floor.tres",map_data, "res://omgeving/Floor.tres", map_data, "res://omgeving/Floor.tres", map_data, "res://omgeving/Floor.tres", map_data)
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# var game = load("res://base_tilemap/base_tilemap.tscn").instance()
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# game.load_scene(game_data)
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#
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#
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#
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#
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# #save this scene to global scenes
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# #save this scene to global scenes
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