diff --git a/MiscCodes/Menu.gd b/MiscCodes/Menu.gd index 2a7451b..d3f002e 100644 --- a/MiscCodes/Menu.gd +++ b/MiscCodes/Menu.gd @@ -6,17 +6,6 @@ func _ready(): func _on_Btn_PlayGame_pressed(): Global.LoadSave() Global.GoToScene("res://Other/base_tilemap/base_tilemap.tscn") #Hier kan eventueel de mapnaam van de database ingevoerd worden! - - #create gamemap on the fly - Obsolete as of 23 08 2021 -# var game_data = GlobalStructures.base_tilemap.new() -# var map_data = [[]] -# for x in range(150): -# map_data.append([]) -# for y in range(150): -# map_data[x].append(int(rand_range(0, 3))) -# game_data.init_map(150, 150, "res://omgeving/Floor.tres",map_data, "res://omgeving/Floor.tres", map_data, "res://omgeving/Floor.tres", map_data, "res://omgeving/Floor.tres", map_data) -# var game = load("res://base_tilemap/base_tilemap.tscn").instance() -# game.load_scene(game_data) # # # #save this scene to global scenes