Faulty push, Home2.tscn probably broken?
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MiscButtons.gd.orig
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MiscButtons.gd.orig
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<<<<<<< HEAD
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extends TouchScreenButton
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#func _input(always):
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func _physics_process(delta):
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if Input.is_action_pressed("move_left") and Input.is_action_pressed("move_right"):
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show()
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elif Input.is_action_pressed("ui_end"):
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hide();
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
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# pass
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=======
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>>>>>>> 9841ce41a7dbf89828d925e42afe78aa918fe9de
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38
pictures/gui/interaction/tile_interaction.png.import.orig
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pictures/gui/interaction/tile_interaction.png.import.orig
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/tile_interaction.png-ec9b0ff7c845e6e695a2b4932b3edebb.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://pictures/gui/interaction/tile_interaction.png"
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dest_files=[ "res://.import/tile_interaction.png-ec9b0ff7c845e6e695a2b4932b3edebb.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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<<<<<<< HEAD
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flags/filter=false
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=======
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flags/filter=true
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>>>>>>> 9841ce41a7dbf89828d925e42afe78aa918fe9de
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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river_intersection_home2.tscn.orig
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200
river_intersection_home2.tscn.orig
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