Merge branch 'master' of https://git.herreweb.nl/JonathanHerrewijnen/RingOfRaces
This commit is contained in:
commit
ce2887b89f
28
Scenes/Inventory.gd
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28
Scenes/Inventory.gd
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extends Node2D
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#func _draw():
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# var center = Vector2(200, 200)
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# var radius = 80
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# var angle_from = 75
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# var angle_to = 195
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# var color = Color(1.0, 0.0, 0.0)
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# draw_circle_arc(center, radius, angle_from, angle_to, color)
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#
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#func draw_circle_arc(center, radius, angle_from, angle_to, color):
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# var nb_points = 32
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# var points_arc = PoolVector2Array()
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#
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# for i in range(nb_points + 1):
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# var angle_point = deg2rad(angle_from + i * (angle_to-angle_from) / nb_points - 90)
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# points_arc.push_back(center + Vector2(cos(angle_point), sin(angle_point)) * radius)
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#
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# for index_point in range(nb_points):
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# draw_line(points_arc[index_point], points_arc[index_point + 1], color)
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
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# pass
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34
Scenes/Inventory.tscn
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34
Scenes/Inventory.tscn
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[gd_scene load_steps=5 format=2]
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[ext_resource path="res://pictures/gui/backgrounds/inventory/inventory_background.png" type="Texture" id=1]
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[ext_resource path="res://Scenes/Inventory_Script.gd" type="Script" id=2]
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[ext_resource path="res://Scenes/Inventory.gd" type="Script" id=3]
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[ext_resource path="res://Scenes/TextureRect2.gd" type="Script" id=4]
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[node name="Inventory" type="Node2D"]
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z_index = 1
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script = ExtResource( 3 )
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[node name="TextureRect" type="TextureRect" parent="."]
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margin_right = 40.0
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margin_bottom = 40.0
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="inventory_background" type="Sprite" parent="TextureRect"]
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position = Vector2( 617.053, 299.964 )
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scale = Vector2( 3.08457, 1.99938 )
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z_index = -1
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texture = ExtResource( 1 )
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script = ExtResource( 2 )
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[node name="TextureRect2" type="TextureRect" parent="TextureRect/inventory_background"]
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margin_left = -200.045
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margin_top = -150.028
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margin_right = -160.045
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margin_bottom = -110.028
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script = ExtResource( 4 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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41
Scenes/Inventory_Script.gd
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41
Scenes/Inventory_Script.gd
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extends Sprite
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var items = [1,2,3]
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func draw_circle_arc(center, radius, angle_from, angle_to, color):
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var nb_points = 32
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var points_arc = PoolVector2Array()
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for i in range(nb_points + 1):
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var angle_point = deg2rad(angle_from + i * (angle_to-angle_from) / nb_points - 90)
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points_arc.push_back(center + Vector2(cos(angle_point), sin(angle_point)) * radius)
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for index_point in range(nb_points):
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draw_line(points_arc[index_point], points_arc[index_point + 1], color)
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func draw_circle_arc_poly(center, radius, angle_from, angle_to, color):
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var nb_points = 32
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var points_arc = PoolVector2Array()
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points_arc.push_back(center)
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var colors = PoolColorArray([color])
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for i in range(nb_points + 1):
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var angle_point = deg2rad(angle_from + i * (angle_to - angle_from) / nb_points - 90)
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points_arc.push_back(center + Vector2(cos(angle_point), sin(angle_point)) * radius)
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draw_polygon(points_arc, colors)
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func _draw():
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var center = Vector2(200, 200)
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var radius = 80
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var angle_from = 75
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var angle_to = 195
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var color = Color(1.0, 0.0, 0.0)
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draw_circle_arc_poly(center, radius, angle_from, angle_to, color)
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# Called when the node enters the scene tree for the first time.
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func _ready():
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_draw()
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# for x in range(len(items)):
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# _draw()
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pass # Replace with function body.
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41
Scenes/TextureRect2.gd
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41
Scenes/TextureRect2.gd
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extends TextureRect
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var items = [1,2,3]
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func draw_circle_arc(center, radius, angle_from, angle_to, color):
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var nb_points = 32
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var points_arc = PoolVector2Array()
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for i in range(nb_points + 1):
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var angle_point = deg2rad(angle_from + i * (angle_to-angle_from) / nb_points - 90)
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points_arc.push_back(center + Vector2(cos(angle_point), sin(angle_point)) * radius)
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for index_point in range(nb_points):
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draw_line(points_arc[index_point], points_arc[index_point + 1], color)
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func draw_circle_arc_poly(center, radius, angle_from, angle_to, color):
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var nb_points = 32
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var points_arc = PoolVector2Array()
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points_arc.push_back(center)
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var colors = PoolColorArray([color])
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for i in range(nb_points + 1):
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var angle_point = deg2rad(angle_from + i * (angle_to - angle_from) / nb_points - 90)
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points_arc.push_back(center + Vector2(cos(angle_point), sin(angle_point)) * radius)
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draw_polygon(points_arc, colors)
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func _draw():
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var center = Vector2(200, 200)
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var radius = 80
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var angle_from = 75
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var angle_to = 195
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var color = Color(1.0, 0.0, 0.0)
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draw_circle_arc_poly(center, radius, angle_from, angle_to, color)
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# Called when the node enters the scene tree for the first time.
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func _ready():
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_draw()
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# for x in range(len(items)):
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# _draw()
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pass # Replace with function body.
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