Seperated camera from player
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Menu.gd
1
Menu.gd
@ -18,4 +18,3 @@ func _ready():
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func _on_Btn_PlayGame_pressed():
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func _on_Btn_PlayGame_pressed():
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get_tree().change_scene("res://river_intersection_home2.tscn")
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get_tree().change_scene("res://river_intersection_home2.tscn")
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pass # Replace with function body.
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34
Tilemap_CameraView.gd
Normal file
34
Tilemap_CameraView.gd
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@ -0,0 +1,34 @@
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extends Camera2D
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onready var player = get_node("/root/Map1/Player")
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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CameraToPlayer()
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# TestCamera()
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pass
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#Move camera to position
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func MoveCamera(x, y):
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position.x = x
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position.y = y
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func TestCamera():
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var t = player.position
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t.x = 100
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t.y = 100
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MoveCamera(t.x, t.y)
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# var tween = get_node("/root/Map1/Tween")
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# tween.interpolate_property(get_node("/root/Map1/Camera2D"), "position", player.position, t, 200, Tween.TRANS_LINEAR, Tween.EASE_IN_OUT)
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# tween.start()
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#Move camera close to player
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func CameraToPlayer():
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MoveCamera(player.position.x, player.position.y)
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