2020-10-07 20:24:10 +00:00
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extends Node
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2021-04-03 18:29:34 +00:00
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#const SQLiteOriginal = preload("res://addons/godot-sqlite/bin/gdsqlite.gdns")
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#const SQLite = preload("user://gdsqlite.gdns")
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var path = "user://Storage/World1.db"
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2020-10-07 20:24:10 +00:00
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var db_name = "RingOfRaces"
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var db = null
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var verbose = true
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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2020-10-08 19:56:03 +00:00
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func CreateWorldDatabase():
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print("Creating new database")
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2021-04-03 18:29:34 +00:00
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var SQLite = load("user://gdsqlite.gdns")
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2020-10-08 19:56:03 +00:00
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var player_inventory : Dictionary = Dictionary()
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player_inventory["id"] = {"data_type":"int", "primary_key": true, "not_null": true} #slot id
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player_inventory["item_id"] = {"data_type":"int", "not_null": true} #item id
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player_inventory["item_name"] = {"data_type":"text", "not_null": true} #item name
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player_inventory["amount"] = {"data_type":"int", "not_null": true} #amount
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player_inventory["shortdesc"] = {"data_type":"char(80)", "not_null": true} #short description
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db.create_table("player_inventory", player_inventory)
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var items : Dictionary = Dictionary()
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for i in range(40):
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items["id"] = i
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items["item_id"] = 0
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items["item_name"] = "No Item"
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items["amount"] = 0
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items["shortdesc"] = "No item here"
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# Insert a new row in the table
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db.insert_row("player_inventory", items)
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items.clear()
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2020-10-07 20:24:10 +00:00
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func OpenConnection():
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2021-04-03 18:29:34 +00:00
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var SQLite = load("user://gdsqlite.gdns")
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2020-10-07 20:24:10 +00:00
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self.db = SQLite.new()
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2020-10-08 19:56:03 +00:00
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var file = File.new()
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2020-10-07 20:24:10 +00:00
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self.db.path = path
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self.db.verbose_mode = verbose
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2020-10-08 19:56:03 +00:00
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var create = false
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if !file.file_exists(path):
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create = true
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2020-10-07 20:24:10 +00:00
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self.db.open_db()
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2021-04-03 14:06:23 +00:00
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if create:
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2020-10-08 19:56:03 +00:00
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CreateWorldDatabase()
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2020-10-07 20:24:10 +00:00
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func OpenConnectionIfClosed():
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if self.db == null:
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OpenConnection()
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func GetInventoryItems():
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OpenConnectionIfClosed()
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var ret = []
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2020-10-08 19:56:03 +00:00
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ret = db.select_rows("player_inventory", "",["*"])
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2020-10-07 20:24:10 +00:00
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return ret
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2021-04-03 14:06:23 +00:00
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func SaveInventory(inventory):
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if(inventory == null or len(inventory) != 40):
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Global.Log("Bad inventory save!", 3)
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return
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OpenConnectionIfClosed()
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2020-10-07 20:24:10 +00:00
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
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# pass
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