2021-04-05 20:59:49 +00:00
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extends Node2D
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func _ready():
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pass # Replace with function body.
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func _on_Btn_PlayGame_pressed():
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2021-04-23 20:16:43 +00:00
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Global.LoadSave()
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2021-11-20 22:48:39 +00:00
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Global.GoToScene("res://Other/base_tilemap/base_tilemap.tscn") #Hier kan eventueel de mapnaam van de database ingevoerd worden!
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2021-04-05 20:59:49 +00:00
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2021-04-15 20:14:31 +00:00
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func _on_Btn_LoadGame_pressed():
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Global.GoToScene("loadgame_screen")
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