Compare commits
1 Commits
ea1793a270
...
70f2ae010a
Author | SHA1 | Date | |
---|---|---|---|
|
70f2ae010a |
28
Scenes/Inventory.gd
Normal file
28
Scenes/Inventory.gd
Normal file
@ -0,0 +1,28 @@
|
||||
extends Node2D
|
||||
|
||||
#func _draw():
|
||||
# var center = Vector2(200, 200)
|
||||
# var radius = 80
|
||||
# var angle_from = 75
|
||||
# var angle_to = 195
|
||||
# var color = Color(1.0, 0.0, 0.0)
|
||||
# draw_circle_arc(center, radius, angle_from, angle_to, color)
|
||||
#
|
||||
#func draw_circle_arc(center, radius, angle_from, angle_to, color):
|
||||
# var nb_points = 32
|
||||
# var points_arc = PoolVector2Array()
|
||||
#
|
||||
# for i in range(nb_points + 1):
|
||||
# var angle_point = deg2rad(angle_from + i * (angle_to-angle_from) / nb_points - 90)
|
||||
# points_arc.push_back(center + Vector2(cos(angle_point), sin(angle_point)) * radius)
|
||||
#
|
||||
# for index_point in range(nb_points):
|
||||
# draw_line(points_arc[index_point], points_arc[index_point + 1], color)
|
||||
|
||||
func _ready():
|
||||
pass # Replace with function body.
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
#func _process(delta):
|
||||
# pass
|
34
Scenes/Inventory.tscn
Normal file
34
Scenes/Inventory.tscn
Normal file
@ -0,0 +1,34 @@
|
||||
[gd_scene load_steps=5 format=2]
|
||||
|
||||
[ext_resource path="res://pictures/gui/backgrounds/inventory/inventory_background.png" type="Texture" id=1]
|
||||
[ext_resource path="res://Scenes/Inventory_Script.gd" type="Script" id=2]
|
||||
[ext_resource path="res://Scenes/Inventory.gd" type="Script" id=3]
|
||||
[ext_resource path="res://Scenes/TextureRect2.gd" type="Script" id=4]
|
||||
|
||||
[node name="Inventory" type="Node2D"]
|
||||
z_index = 1
|
||||
script = ExtResource( 3 )
|
||||
|
||||
[node name="TextureRect" type="TextureRect" parent="."]
|
||||
margin_right = 40.0
|
||||
margin_bottom = 40.0
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="inventory_background" type="Sprite" parent="TextureRect"]
|
||||
position = Vector2( 617.053, 299.964 )
|
||||
scale = Vector2( 3.08457, 1.99938 )
|
||||
z_index = -1
|
||||
texture = ExtResource( 1 )
|
||||
script = ExtResource( 2 )
|
||||
|
||||
[node name="TextureRect2" type="TextureRect" parent="TextureRect/inventory_background"]
|
||||
margin_left = -200.045
|
||||
margin_top = -150.028
|
||||
margin_right = -160.045
|
||||
margin_bottom = -110.028
|
||||
script = ExtResource( 4 )
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
41
Scenes/Inventory_Script.gd
Normal file
41
Scenes/Inventory_Script.gd
Normal file
@ -0,0 +1,41 @@
|
||||
extends Sprite
|
||||
|
||||
var items = [1,2,3]
|
||||
|
||||
func draw_circle_arc(center, radius, angle_from, angle_to, color):
|
||||
var nb_points = 32
|
||||
var points_arc = PoolVector2Array()
|
||||
|
||||
for i in range(nb_points + 1):
|
||||
var angle_point = deg2rad(angle_from + i * (angle_to-angle_from) / nb_points - 90)
|
||||
points_arc.push_back(center + Vector2(cos(angle_point), sin(angle_point)) * radius)
|
||||
|
||||
for index_point in range(nb_points):
|
||||
draw_line(points_arc[index_point], points_arc[index_point + 1], color)
|
||||
|
||||
func draw_circle_arc_poly(center, radius, angle_from, angle_to, color):
|
||||
var nb_points = 32
|
||||
var points_arc = PoolVector2Array()
|
||||
points_arc.push_back(center)
|
||||
var colors = PoolColorArray([color])
|
||||
|
||||
for i in range(nb_points + 1):
|
||||
var angle_point = deg2rad(angle_from + i * (angle_to - angle_from) / nb_points - 90)
|
||||
points_arc.push_back(center + Vector2(cos(angle_point), sin(angle_point)) * radius)
|
||||
draw_polygon(points_arc, colors)
|
||||
|
||||
func _draw():
|
||||
var center = Vector2(200, 200)
|
||||
var radius = 80
|
||||
var angle_from = 75
|
||||
var angle_to = 195
|
||||
var color = Color(1.0, 0.0, 0.0)
|
||||
draw_circle_arc_poly(center, radius, angle_from, angle_to, color)
|
||||
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready():
|
||||
_draw()
|
||||
# for x in range(len(items)):
|
||||
# _draw()
|
||||
pass # Replace with function body.
|
41
Scenes/TextureRect2.gd
Normal file
41
Scenes/TextureRect2.gd
Normal file
@ -0,0 +1,41 @@
|
||||
extends TextureRect
|
||||
|
||||
var items = [1,2,3]
|
||||
|
||||
func draw_circle_arc(center, radius, angle_from, angle_to, color):
|
||||
var nb_points = 32
|
||||
var points_arc = PoolVector2Array()
|
||||
|
||||
for i in range(nb_points + 1):
|
||||
var angle_point = deg2rad(angle_from + i * (angle_to-angle_from) / nb_points - 90)
|
||||
points_arc.push_back(center + Vector2(cos(angle_point), sin(angle_point)) * radius)
|
||||
|
||||
for index_point in range(nb_points):
|
||||
draw_line(points_arc[index_point], points_arc[index_point + 1], color)
|
||||
|
||||
func draw_circle_arc_poly(center, radius, angle_from, angle_to, color):
|
||||
var nb_points = 32
|
||||
var points_arc = PoolVector2Array()
|
||||
points_arc.push_back(center)
|
||||
var colors = PoolColorArray([color])
|
||||
|
||||
for i in range(nb_points + 1):
|
||||
var angle_point = deg2rad(angle_from + i * (angle_to - angle_from) / nb_points - 90)
|
||||
points_arc.push_back(center + Vector2(cos(angle_point), sin(angle_point)) * radius)
|
||||
draw_polygon(points_arc, colors)
|
||||
|
||||
func _draw():
|
||||
var center = Vector2(200, 200)
|
||||
var radius = 80
|
||||
var angle_from = 75
|
||||
var angle_to = 195
|
||||
var color = Color(1.0, 0.0, 0.0)
|
||||
draw_circle_arc_poly(center, radius, angle_from, angle_to, color)
|
||||
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready():
|
||||
_draw()
|
||||
# for x in range(len(items)):
|
||||
# _draw()
|
||||
pass # Replace with function body.
|
Loading…
Reference in New Issue
Block a user