|
|
|
@ -4,11 +4,10 @@ const GRAVITY = 0.0
|
|
|
|
|
const WALK_SPEED = 200
|
|
|
|
|
const interaction_circle_size = 150
|
|
|
|
|
#onready var background_map = get_node("/root/base_scene/background")
|
|
|
|
|
onready var background_map = get_parent().get_node("background")
|
|
|
|
|
#onready var background_map = get_node("background")
|
|
|
|
|
onready var vegetation_map = get_parent().get_node("vegetation")
|
|
|
|
|
onready var interaction_map = get_parent().get_node("interaction_map")
|
|
|
|
|
onready var player_interaction_map = get_parent().get_node("player_interaction")
|
|
|
|
|
onready var background_map = get_node("../background")
|
|
|
|
|
onready var vegetation_map = get_node("../vegetation")
|
|
|
|
|
onready var interaction_map = get_node("../interaction_map")
|
|
|
|
|
onready var player_interaction_map = get_node("../player_interaction")
|
|
|
|
|
onready var cell_size = background_map._get_cell_size()
|
|
|
|
|
|
|
|
|
|
var velocity = Vector2()
|
|
|
|
@ -42,11 +41,18 @@ func _physics_process(delta):
|
|
|
|
|
Global.current_camera.Update()
|
|
|
|
|
|
|
|
|
|
func InteractWithCell():
|
|
|
|
|
for _i in self.get_children():
|
|
|
|
|
print(_i)
|
|
|
|
|
print(background_map)
|
|
|
|
|
print(interaction_map)
|
|
|
|
|
var plant_cell_mouse = interaction_map.get_cell(int(world_position[0] / cell_size.x), int(world_position[0] / cell_size.y))
|
|
|
|
|
for _i in self.get_parent().get_children():
|
|
|
|
|
print("Nodes visible ",_i)
|
|
|
|
|
if _i is TileMap:
|
|
|
|
|
print("Checking ", _i)
|
|
|
|
|
for x in 300:
|
|
|
|
|
for y in 300:
|
|
|
|
|
if _i.get_cell(x, y) != -1:
|
|
|
|
|
print(_i.get_cell(x, y))
|
|
|
|
|
# else:
|
|
|
|
|
# _i.set_cell(x, y, 1)
|
|
|
|
|
|
|
|
|
|
var plant_cell_mouse = interaction_map.get_cell(int(world_position[0] / cell_size.x), int(world_position[1] / cell_size.y))
|
|
|
|
|
var plant_cell_character = interaction_map.get_cell(int(self.position.x / cell_size.x), int(self.position.y / cell_size.y))
|
|
|
|
|
|
|
|
|
|
var background_cell = background_map.get_cell(int(world_position[0] / cell_size.x), int(world_position[1] / cell_size.y))
|
|
|
|
@ -54,12 +60,12 @@ func InteractWithCell():
|
|
|
|
|
|
|
|
|
|
print("plant cell mouse line 1: ", interaction_map.get_cell(12, 36))
|
|
|
|
|
print('plant_cell_mouse=',plant_cell_mouse,' | plant_cell_character=', plant_cell_character,' | background_cell=', background_cell,' | interaction_cell=',interaction_cell)
|
|
|
|
|
GlobalGameFunctions.SoundOnInteraction(self, "standard")
|
|
|
|
|
|
|
|
|
|
if plant_cell_mouse > 0 and plant_cell_mouse % 2 == 0:
|
|
|
|
|
Global.AddInventoryItem(plant_cell_mouse/2, 1)
|
|
|
|
|
interaction_map.set_cell(int(world_position[0] / cell_size.x), int(world_position[1] / cell_size.y), (plant_cell_mouse-1))
|
|
|
|
|
AnimationOnInteraction(1)
|
|
|
|
|
GlobalGameFunctions.SoundOnInteraction(self, "standard")
|
|
|
|
|
Global.Save()
|
|
|
|
|
elif plant_cell_character > 0 and plant_cell_character % 2 == 0:
|
|
|
|
|
Global.AddInventoryItem(plant_cell_character/2, 1)
|
|
|
|
|