RingOfRaces/base_tilemap/init.gd
2021-04-23 22:16:43 +02:00

17 lines
493 B
GDScript

extends Node2D
func load_scene(map_data):
var imageset = load("res://omgeving/Floor.tres")
$background.tile_set = imageset
for x in range(map_data.width):
for y in range(map_data.height):
$background.set_cell(x, y, map_data.background_map[x][y])
$vegetation.set_cell(x, y, map_data.background_map[x][y])
$interaction_map.set_cell(x, y, map_data.background_map[x][y])
$player_interaction.set_cell(x, y, 0)
if(1==1):
pass
func _ready():
pass # Replace with function body.