17 lines
493 B
GDScript
17 lines
493 B
GDScript
extends Node2D
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func load_scene(map_data):
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var imageset = load("res://omgeving/Floor.tres")
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$background.tile_set = imageset
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for x in range(map_data.width):
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for y in range(map_data.height):
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$background.set_cell(x, y, map_data.background_map[x][y])
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$vegetation.set_cell(x, y, map_data.background_map[x][y])
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$interaction_map.set_cell(x, y, map_data.background_map[x][y])
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$player_interaction.set_cell(x, y, 0)
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if(1==1):
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pass
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func _ready():
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pass # Replace with function body.
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