22 lines
661 B
GDScript
22 lines
661 B
GDScript
extends Node2D
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func load_scene(map_data):
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$background.tile_set = load("base_tilemap/tilesets/background_ts.tres")
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$vegetation.tile_set = load("res://river_intersection_home2.tscn::1")
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for x in range(map_data.width):
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for y in range(map_data.height):
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$background.set_cell(x, y, map_data.background_map[x][y])
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$vegetation.set_cell(x, y, -1)
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$interaction_map.set_cell(x, y, -1)
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$player_interaction.set_cell(x, y, -1)
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func _ready():
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var scene = load("res://Maps/test_scene.tscn")
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var map = scene.instance()
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#for c in map.get_children():
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self.add_child(map)
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# for c in self.get_childeren():
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# print(c)
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# pass # Replace with function body.
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