RingOfRaces/Other/base_tilemap/init.gd

25 lines
745 B
GDScript

extends Node2D
func load_scene(map_data):
#$background.tile_set = load("base_tilemap/tilesets/background_ts.tres")
#$vegetation.tile_set = load("res://river_intersection_home2.tscn::1")
# for x in range(map_data.width):
# for y in range(map_data.height):
# $background.set_cell(x, y, map_data.background_map[x][y])
# $vegetation.set_cell(x, y, -1)
# $interaction_map.set_cell(x, y, -1)
# $player_interaction.set_cell(x, y, -1)
var scene = load(map_data+".tscn")
print("MAP NAME ",map_data+".tscn")
var map = scene.instance()
return map
func _ready():
self.add_child(load_scene("res://Maps/river_intersection"))
# var scene = load("res://Maps/river_intersection.tscn")
# var map = scene.instance()
# self.add_child(map)