RingOfRaces/MiscCodes/Menu.gd

22 lines
545 B
GDScript

extends Node2D
func _ready():
pass # Replace with function body.
func _on_Btn_PlayGame_pressed():
Global.LoadSave()
Global.GoToScene("res://Other/base_tilemap/base_tilemap.tscn") #Hier kan eventueel de mapnaam van de database ingevoerd worden!
#
#
# #save this scene to global scenes
# Global.AddScene(self, "menu", false)
#
# #set this scene as main
# Global.mainscene = "startmap1"
# Global.AddScene(game, "startmap1", true)
## get_tree().get_root().add_child(game)
func _on_Btn_LoadGame_pressed():
Global.GoToScene("loadgame_screen")