22 lines
545 B
GDScript
22 lines
545 B
GDScript
extends Node2D
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func _ready():
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pass # Replace with function body.
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func _on_Btn_PlayGame_pressed():
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Global.LoadSave()
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Global.GoToScene("res://Other/base_tilemap/base_tilemap.tscn") #Hier kan eventueel de mapnaam van de database ingevoerd worden!
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#
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#
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# #save this scene to global scenes
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# Global.AddScene(self, "menu", false)
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#
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# #set this scene as main
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# Global.mainscene = "startmap1"
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# Global.AddScene(game, "startmap1", true)
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## get_tree().get_root().add_child(game)
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func _on_Btn_LoadGame_pressed():
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Global.GoToScene("loadgame_screen")
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