18 lines
373 B
GDScript
18 lines
373 B
GDScript
extends CharacterBody2D
|
|
|
|
var speed = 500.0
|
|
|
|
# Basic player logic
|
|
func _physics_process(delta):
|
|
var direction = Vector2()
|
|
|
|
if Input.is_action_pressed("ui_left"):
|
|
direction.x -= 1
|
|
if Input.is_action_pressed("ui_right"):
|
|
direction.x += 1
|
|
|
|
var velocity = (direction * speed + Vector2.DOWN * 98)
|
|
set_velocity(velocity)
|
|
set_up_direction(Vector2.UP)
|
|
move_and_slide()
|