21 lines
877 B
GDScript
21 lines
877 B
GDScript
extends Node2D
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func load_scene(map_data):
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# var imageset = load("res://omgeving/Floor.tres")
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$background.tile_set = load("base_tilemap/tilesets/background_ts.tres")
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$background.tile_set.autotile_set_size(1, $background.tile_set.autotile_get_size(0))
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$background.tile_set.autotile_set_size(2, $background.tile_set.autotile_get_size(0))
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$background.tile_set.autotile_set_size(3, $background.tile_set.autotile_get_size(0))
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var k = $background
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$vegetation.tile_set = load("res://river_intersection_home2.tscn::1")
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# $vegetation.tile_set = preload("res://omgeving/Floor.tres")
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for x in range(map_data.width):
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for y in range(map_data.height):
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$background.set_cell(x, y, map_data.background_map[x][y])
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$vegetation.set_cell(x, y, 0)
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$interaction_map.set_cell(x, y, -1)
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$player_interaction.set_cell(x, y, -1)
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func _ready():
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pass # Replace with function body.
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