RingOfRaces/base_tilemap/init.gd
2021-04-25 12:36:01 +02:00

21 lines
877 B
GDScript

extends Node2D
func load_scene(map_data):
# var imageset = load("res://omgeving/Floor.tres")
$background.tile_set = load("base_tilemap/tilesets/background_ts.tres")
$background.tile_set.autotile_set_size(1, $background.tile_set.autotile_get_size(0))
$background.tile_set.autotile_set_size(2, $background.tile_set.autotile_get_size(0))
$background.tile_set.autotile_set_size(3, $background.tile_set.autotile_get_size(0))
var k = $background
$vegetation.tile_set = load("res://river_intersection_home2.tscn::1")
# $vegetation.tile_set = preload("res://omgeving/Floor.tres")
for x in range(map_data.width):
for y in range(map_data.height):
$background.set_cell(x, y, map_data.background_map[x][y])
$vegetation.set_cell(x, y, 0)
$interaction_map.set_cell(x, y, -1)
$player_interaction.set_cell(x, y, -1)
func _ready():
pass # Replace with function body.