61 lines
1.7 KiB
GDScript
61 lines
1.7 KiB
GDScript
extends Node
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signal visibility_changed(_visible)
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var InputPopup : CustomPopupTextInput setget _set_input_popup
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var IsVisible : bool = false
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var _lines_titles : Dictionary = {}
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func _enter_tree():
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if not Engine.editor_hint:
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get_tree().connect("node_added", self, "_node_added_to_scene")
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get_tree().connect("node_removed", self, "_node_removed_from_scene")
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func hide():
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InputPopup.force_close = true
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func set_title(line : LineEdit, title : String):
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if _lines_titles.has(line):
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_lines_titles[line] = title
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func _node_added_to_scene(node : Node):
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if G.IsMobile:
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if node is LineEdit:
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if not node.is_in_group("IgnoreTouchInput"):
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_register_line_edit(node, "")
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func _node_removed_from_scene(node : Node):
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if G.IsMobile:
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if node is LineEdit:
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if _lines_titles.has(node):
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_lines_titles.erase(node)
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func _set_input_popup(val):
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InputPopup = val
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InputPopup.connect("visibility_changed", self, "_input_visibility_changed")
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func _input_visibility_changed():
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emit_signal("visibility_changed", InputPopup.visible)
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IsVisible = InputPopup.visible
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func _register_line_edit(line : LineEdit, title : String):
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if G.IsMobile:
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line.focus_mode = Control.FOCUS_NONE
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else:
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line.focus_mode = Control.FOCUS_CLICK
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#line.editable = false
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line.connect("gui_input", self, "_on_touch_line_edit_gui_input", [line])
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_lines_titles[line] = title
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func _on_touch_line_edit_gui_input(event : InputEvent, line : LineEdit):
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if event is InputEventMouseButton:
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if event.button_index == BUTTON_LEFT:
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if not event.pressed and Rect2(Vector2(), line.rect_size).intersects(Rect2(event.position, Vector2())):
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_show_touch_input(line)
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func _show_touch_input(line : LineEdit):
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InputPopup.popup_text_edit(_lines_titles[line], line)
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