17 lines
551 B
GDScript
17 lines
551 B
GDScript
extends Node2D
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#Global functions for the game, like speech bubbles and sounds
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func RenderSpeech(load_on, text):
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var speech = preload("res://MiscScenes/Speech.tscn").instance()
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speech.bubble_text = text
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speech.set_position(Vector2(0,-40))
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load_on.add_child(speech)
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func SoundOnInteraction(load_on, sound_name):
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var audio = preload("res://MiscScenes/Sound.tscn").instance()
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var format_string = "res://Sounds/%s.wav"
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var actual_string = format_string % sound_name
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var Sound = load(actual_string)
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audio.stream = Sound
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load_on.add_child(audio)
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