24 lines
847 B
GDScript
24 lines
847 B
GDScript
extends TileMap
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onready var player = get_node("/root/base_scene/Player")
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func _ready():
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print(self.tile_set.get_tiles_ids())
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pass # Replace with function body.
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func _get_cell_size():
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return cell_size
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func _unhandled_input(event):
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var pl_pos = player.position
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var pl_pos_tile = Vector2(pl_pos.x / cell_size.x, pl_pos.y / cell_size.y)
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var pl_tile = get_cellv(pl_pos_tile)
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if event == Input.action_press("map_interaction"):
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if(pl_tile != -1):
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set_cellv(pl_pos_tile, -1)
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# for some obscure reason, this function only works on the background script, but not on the e.g. player script or Camera2D script. May have something to do with loading/scripts being active?
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func _on_Inventory_pressed():
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var inventory_screen = preload("res://MiscScenes/Inventory.tscn").instance()
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Global.AddScene(inventory_screen, "inventory_screen", true)
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