63 lines
1.9 KiB
GDScript
63 lines
1.9 KiB
GDScript
extends Node2D
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var ShowInventory = 0
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var LeftClick = 0
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var player_inventory_items = []
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var river_intersection_home_2 = preload("res://river_intersection_home2.tscn").instance()
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var inventory_screen = preload("res://MiscScenes/Inventory.tscn").instance()
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var current_scene = null
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func AddInventoryItem(itemid, amount):
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for x in range(40):
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if(player_inventory_items[x].item_id == itemid):
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print(str(player_inventory_items[x]))
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player_inventory_items[x].amount += amount
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return
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#if we reached here then no exisiting item is found and we iterate the array again
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print("adding item")
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for x in range(40):
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if(player_inventory_items[x].item_id == 0):
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player_inventory_items[x].id = x
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player_inventory_items[x].item_name = "name"
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player_inventory_items[x].shortdesc = "desc"
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player_inventory_items[x].item_id = itemid
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player_inventory_items[x].amount = amount
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return
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func GoToScene(scene):
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if current_scene != null:
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get_tree().get_root().remove_child(current_scene)
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match scene:
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"river_intersection_home_2":
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current_scene = river_intersection_home_2
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get_tree().get_root().add_child(river_intersection_home_2)
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#.change_scene_to(river_intersection_home_2)
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"inventory_screen":
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inventory_screen = preload("res://MiscScenes/Inventory.tscn").instance()
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current_scene = inventory_screen
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get_tree().get_root().add_child(inventory_screen)
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func LoadSave():
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Database.OpenConnection()
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func _input(event):
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pass
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func _ready():
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CheckDBInUserDir()
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get_tree().get_root().add_child(river_intersection_home_2)
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get_tree().get_root().add_child(inventory_screen)
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pass
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func CheckDBInUserDir():
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var file2Check = File.new()
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if file2Check.file_exists("user://gdsqlite.gdns"):
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print("File exist! Doing nothing")
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return
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else:
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var dir = Directory.new();
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dir.copy("res://addons/godot-sqlite/bin/gdsqlite.gdns","user://gdsqlite.gdns")
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dir.make_dir("user://Storage/")
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print("Database not found, making one!")
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pass
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