32 lines
897 B
GDScript
32 lines
897 B
GDScript
extends Node2D
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class base_tilemap:
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var width = 150
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var height = 150
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var background_ts = null
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var background_map = []
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var interaction_ts = null
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var interaction_map = []
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var player_ts = null
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var player_map = []
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var vegetation_ts = null
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var vegetation_map = []
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func init_map(width, height, background_ts_path, background_map, interaction_ts_path, interaction_map, player_ts_path, player_map, vegetation_ts_path, vegetation_map):
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self.width = width
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self.height = height
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self.background_ts = background_ts_path
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self.background_map = background_map
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self.interaction_ts = interaction_ts_path
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self.interaction_map = interaction_map
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self.player_ts = player_ts_path
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self.player_map = player_map
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self.vegetation_ts = vegetation_ts_path
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self.vegetation_map = vegetation_map
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func t():
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print("woo! We're printing text!")
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func _ready():
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pass # Replace with function body.
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