RingOfRaces/background_script.gd
2020-10-10 22:23:11 +02:00

22 lines
511 B
GDScript

extends TileMap
onready var player = get_node("/root/Map1/Player")
func _ready():
pass # Replace with function body.
func _get_cell_size():
return cell_size
func _unhandled_input(event):
var pl_pos = player.position
var pl_pos_tile = Vector2(pl_pos.x / cell_size.x, pl_pos.y / cell_size.y)
var pl_tile = get_cellv(pl_pos_tile)
if event == Input.action_press("map_interaction"):
if(pl_tile != -1):
set_cellv(pl_pos_tile, -1)
func _on_Inventory_pressed():
Global.GoToScene("inventory_screen")