RingOfRaces/MiscCodes/background_script.gd

18 lines
485 B
GDScript

extends TileMap
@onready var player = get_node("/root/base_scene/Player")
@onready var camera = get_node("/root/base_scene/Camera2D")
func _get_cell_size() -> TileMap:
return self.tile_size
func _unhandled_input(event):
var pl_pos = player.position
var pl_pos_tile = Vector3(pl_pos.x / self.tile_size.x, pl_pos.y / self.tile_size.y, 0)
func _on_Settings_pressed():
Global.GoToScene("menu")
func _on_Inventory_released():
Global.AddScene("res://MiscScenes/Inventory.tscn")