18 lines
485 B
GDScript
18 lines
485 B
GDScript
extends TileMap
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@onready var player = get_node("/root/base_scene/Player")
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@onready var camera = get_node("/root/base_scene/Camera2D")
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func _get_cell_size() -> TileMap:
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return self.tile_size
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func _unhandled_input(event):
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var pl_pos = player.position
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var pl_pos_tile = Vector3(pl_pos.x / self.tile_size.x, pl_pos.y / self.tile_size.y, 0)
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func _on_Settings_pressed():
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Global.GoToScene("menu")
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func _on_Inventory_released():
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Global.AddScene("res://MiscScenes/Inventory.tscn")
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