extends Camera2D onready var player = get_node("/root/Map1/Player") # Called when the node enters the scene tree for the first time. func _ready(): pass var once = true var lockedPlayerCamera = false # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): CameraToPlayer() if once: AnimateMoveCamera(player.position, Vector2(player.position.x - 10,player.position.y - 10), "position", 2) once = false pass #Move camera to position func MoveCamera(x, y): position.x = x position.y = y func _on_Tween_tween_completed(object, key): print(object, key) lockedPlayerCamera = false func AnimateMoveCamera(source, destination, key, time): lockedPlayerCamera = true var tween = get_node("/root/Map1/Tween") tween.interpolate_property(get_node("/root/Map1/Camera2D"), key, source, destination, time, Tween.TRANS_LINEAR, Tween.EASE_IN_OUT) tween.start() #Move camera close to player func CameraToPlayer(): if lockedPlayerCamera == false: MoveCamera(player.position.x, player.position.y)