extends Node2D func _ready(): pass # Replace with function body. func _on_Btn_PlayGame_pressed(): Global.LoadSave() Global.GoToScene("res://Other/base_tilemap/base_tilemap.tscn") #Hier kan eventueel de mapnaam van de database ingevoerd worden! func _on_Btn_LoadGame_pressed(): Global.GoToScene("loadgame_screen")