extends Control func _ready() -> void: GodotRemote.connect("device_added", self, "device_added") func device_added(): print(GodotRemote.get_device().get_custom_input_scene()) GodotRemote.get_device().connect("user_data_received", self, "user_data_received") func user_data_received(packet_id, user_data): print("Received packet: %s, data: %s" % [packet_id, user_data]) match packet_id: "bg_color": VisualServer.set_default_clear_color(user_data) func _on_HSlider_value_changed(value: float) -> void: GodotRemote.get_device().send_user_data("slider_value", value, false)