[gd_scene load_steps=5 format=2] [ext_resource path="res://pictures/gui/backgrounds/inventory/inventory_background.png" type="Texture" id=1] [ext_resource path="res://Scenes/Inventory_Script.gd" type="Script" id=2] [ext_resource path="res://Scenes/TextureRect2.gd" type="Script" id=4] [sub_resource type="GDScript" id=1] script/source = "extends Node2D #func _draw(): # var center = Vector2(200, 200) # var radius = 80 # var angle_from = 75 # var angle_to = 195 # var color = Color(1.0, 0.0, 0.0) # draw_circle_arc(center, radius, angle_from, angle_to, color) # #func draw_circle_arc(center, radius, angle_from, angle_to, color): # var nb_points = 32 # var points_arc = PoolVector2Array() # # for i in range(nb_points + 1): # var angle_point = deg2rad(angle_from + i * (angle_to-angle_from) / nb_points - 90) # points_arc.push_back(center + Vector2(cos(angle_point), sin(angle_point)) * radius) # # for index_point in range(nb_points): # draw_line(points_arc[index_point], points_arc[index_point + 1], color) func _ready(): pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. #func _process(delta): # pass " [node name="Inventory" type="Node2D"] z_index = 1 script = SubResource( 1 ) [node name="TextureRect" type="TextureRect" parent="."] margin_right = 40.0 margin_bottom = 40.0 __meta__ = { "_edit_use_anchors_": false } [node name="inventory_background" type="Sprite" parent="TextureRect"] position = Vector2( 617.053, 299.964 ) scale = Vector2( 3.08457, 1.99938 ) z_index = -1 texture = ExtResource( 1 ) script = ExtResource( 2 ) [node name="TextureRect2" type="TextureRect" parent="TextureRect/inventory_background"] margin_left = -200.045 margin_top = -150.028 margin_right = -160.045 margin_bottom = -110.028 script = ExtResource( 4 ) __meta__ = { "_edit_use_anchors_": false }