[gd_scene load_steps=2 format=2] [ext_resource path="res://tileset.png" type="Texture" id=1] [node name="Node" type="Node" index="0"] [node name="Wall" type="Sprite" parent="." index="0"] position = Vector2( 25, 25 ) texture = ExtResource( 1 ) region_enabled = true region_rect = Rect2( 0, 0, 50, 50 ) _sections_unfolded = [ "Region" ] [node name="StaticBody2D" type="StaticBody2D" parent="Wall" index="0"] input_pickable = false collision_layer = 1 collision_mask = 1 constant_linear_velocity = Vector2( 0, 0 ) constant_angular_velocity = 0.0 friction = 1.0 bounce = 0.0 [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Wall/StaticBody2D" index="0"] position = Vector2( -1.90735e-06, -1.90735e-06 ) scale = Vector2( 2.5, 2.5 ) build_mode = 0 polygon = PoolVector2Array( -10, -10, 10, -10, 10, 10, -10, 10 ) [node name="Floor" type="Sprite" parent="." index="1"] position = Vector2( 125, 25 ) texture = ExtResource( 1 ) region_enabled = true region_rect = Rect2( 50, 0, 50, 50 ) _sections_unfolded = [ "Region" ] [node name="StaticBody2D" type="StaticBody2D" parent="Floor" index="0"] input_pickable = false collision_layer = 1 collision_mask = 1 constant_linear_velocity = Vector2( 0, 0 ) constant_angular_velocity = 0.0 friction = 1.0 bounce = 0.0 [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Floor/StaticBody2D" index="0"] build_mode = 0 polygon = PoolVector2Array( -25, -25, 25, -25, 25, 25, -25, 25 ) [node name="Ramp Up" type="Sprite" parent="." index="2"] position = Vector2( 225, 25 ) texture = ExtResource( 1 ) region_enabled = true region_rect = Rect2( 100, 0, 50, 50 ) _sections_unfolded = [ "Region" ] [node name="StaticBody2D" type="StaticBody2D" parent="Ramp Up" index="0"] input_pickable = false collision_layer = 1 collision_mask = 1 constant_linear_velocity = Vector2( 0, 0 ) constant_angular_velocity = 0.0 friction = 1.0 bounce = 0.0 [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Ramp Up/StaticBody2D" index="0"] build_mode = 0 polygon = PoolVector2Array( 25, -25, 25, 25, -25, 25 ) [node name="Ramp Down" type="Sprite" parent="." index="3"] position = Vector2( 25, 125 ) texture = ExtResource( 1 ) region_enabled = true region_rect = Rect2( 150, 0, 50, 50 ) _sections_unfolded = [ "Region" ] [node name="StaticBody2D" type="StaticBody2D" parent="Ramp Down" index="0"] input_pickable = false collision_layer = 1 collision_mask = 1 constant_linear_velocity = Vector2( 0, 0 ) constant_angular_velocity = 0.0 friction = 1.0 bounce = 0.0 [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Ramp Down/StaticBody2D" index="0"] build_mode = 0 polygon = PoolVector2Array( -25, -25, 25, 25, -25, 25 ) [node name="BG" type="Sprite" parent="." index="4"] position = Vector2( 125, 125 ) texture = ExtResource( 1 ) region_enabled = true region_rect = Rect2( 200, 0, 50, 50 ) _sections_unfolded = [ "Region" ]