extends Node2D var ShowInventory = 0 var LeftClick = 0 var player_inventory_items = [] var loadedscenes = {"RiverIntersectionHome":"res://Maps/river_intersection_home.tscn"} var loadgame_screen = null var current_scene = null var current_camera = null var dev_stats = true var dbname = "storage.db" var mainscene = "" var base_tilemap = preload("res://Other/base_tilemap/base_tilemap.tscn") var map_name func load_scene(map_data): map_name = map_data var scene = load(map_data+".tscn") print("MAP NAME ",map_data+".tscn") return scene.instance() func AddInventoryItem(itemid, amount): for x in range(40): if(player_inventory_items[x].item_id == itemid): print(str(player_inventory_items[x])) player_inventory_items[x].amount += amount return #if we reached here then no exisiting item is found and we iterate the array again print("adding item") for x in range(40): if(player_inventory_items[x].item_id == 0): player_inventory_items[x].id = x player_inventory_items[x].item_name = "name" player_inventory_items[x].shortdesc = "desc" player_inventory_items[x].item_id = itemid player_inventory_items[x].amount = amount return #Add scene as child func AddScene(scene): print("Adding scene ", scene) var camera = get_node("/root/base_scene/Camera2D") var addedscene = load(scene).instance() addedscene.set_position(Vector2(-617,-300)) camera.add_child(addedscene) # Remove the child func RemoveScene(scene): print("Removing scene ", scene) var camera = get_node("/root/base_scene/Camera2D") camera.remove_child(scene) func AddMap(mapname): var maps = load(mapname).instance().get_children() for i in maps: print(get_tree().get_root()) get_tree().get_root().add_child(i) print('Added ', i) #Go to scene by name func GoToScene(scene): print("Going to scene ", scene) var nextscene = load(scene) get_tree().change_scene_to(nextscene) func LoadSave(target="Storage.db"): dbname = target Database.OpenConnection() #Save everything func Save(): Database.SaveInventory(player_inventory_items) print(player_inventory_items) func Log(msg, level=1): match level: 1: print("[Log]" + msg) 2: print("[Warn]" + msg) 3: print("[Err]" + msg)