; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=4 _global_script_classes=[ { "base": "Control", "class": "CustomPopupTextInput", "language": "GDScript", "path": "res://AssetsInSuperSecureAndUn1queF0lder/Scripts/CustomPopupTextInput.gd" } ] _global_script_class_icons={ "CustomPopupTextInput": "" } [application] config/name="Godot Remote" run/main_scene="res://AssetsInSuperSecureAndUn1queF0lder/Scenes/GUI.tscn" config/icon="res://AssetsInSuperSecureAndUn1queF0lder/Icon.png" [autoload] C="*res://AssetsInSuperSecureAndUn1queF0lder/Scripts/Constants.gd" G="*res://AssetsInSuperSecureAndUn1queF0lder/Scripts/Global.gd" TIM="*res://AssetsInSuperSecureAndUn1queF0lder/Scripts/TouchInputManager.gd" JoyMappings="*res://AssetsInSuperSecureAndUn1queF0lder/Scripts/JoyMappings.gd" [debug] settings/stdout/verbose_stdout=true gdscript/warnings/return_value_discarded=false godot_remote/general/autostart=false godot_remote/notifications/notifications_duration=4.5 [display] window/size/width=800 window/size/height=800 window/size/test_width=1365 window/size/test_height=800 window/vsync/vsync_via_compositor=true window/handheld/orientation="sensor" window/stretch/mode="2d" window/stretch/aspect="expand" [network] limits/tcp/connect_timeout_seconds=1 [rendering] quality/driver/driver_name="GLES2" threads/thread_model=2 vram_compression/import_etc=true vram_compression/import_etc2=false environment/default_environment="res://AssetsInSuperSecureAndUn1queF0lder/default_env.tres" environment/default_clear_color.standalone=Color( 0, 0, 0, 1 )