extends Node2D #func _draw(): # var center = Vector2(200, 200) # var radius = 80 # var angle_from = 75 # var angle_to = 195 # var color = Color(1.0, 0.0, 0.0) # draw_circle_arc(center, radius, angle_from, angle_to, color) # #func draw_circle_arc(center, radius, angle_from, angle_to, color): # var nb_points = 32 # var points_arc = PoolVector2Array() # # for i in range(nb_points + 1): # var angle_point = deg2rad(angle_from + i * (angle_to-angle_from) / nb_points - 90) # points_arc.push_back(center + Vector2(cos(angle_point), sin(angle_point)) * radius) # # for index_point in range(nb_points): # draw_line(points_arc[index_point], points_arc[index_point + 1], color) func _ready(): pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. #func _process(delta): # pass