[gd_scene load_steps=2 format=2] [ext_resource path="res://pictures/gui/backgrounds/inventory/inventory_background.png" type="Texture" id=1] [node name="Inventory" type="Control"] anchor_right = 1.0 anchor_bottom = 1.0 __meta__ = { "_edit_use_anchors_": false } [node name="Background" type="TextureRect" parent="."] margin_right = 1234.0 margin_bottom = 600.0 texture = ExtResource( 1 ) expand = true __meta__ = { "_edit_use_anchors_": false }